Community variant
Way-858
This game is an expanded tic-tac-toe on an 8x8 board. Players drop their pawns (p) onto the board from a reserve. These pieces only move two squares orthogonally or diagonally, or one square in any direction, without capturing. The winner connects 5 pieces in a line. 0.0 depth 20.
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: custom piece 1 (p).
- custom piece 1 (p) is a custom piece with Betza movement `mKmDmA`.
Move rules
- Castling is not allowed.
- Pawn double-step moves are disabled.
Drops and hands
- Pieces in hand can be dropped back onto the board. Droppable pieces are: custom piece 1 (p).
Winning and losing
- A player can win by connecting 5 pieces horizontally, vertically and diagonally.
- Stalemate is scored as a draw.
Draws and adjudication
- The n-move rule is set to 100 moves.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
mKmDmA
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[way858_v1]
maxRank = 8
maxFile = 8
immobile = p
pawn = p
# Tablero con reserva de drops
startFen = 8/8/8/8/8/8/8/8[PPPPPPPPpppppppp] w - - 0 1
pieceDrops = true
doubleStep = false
castling = false
stalemateValue = draw
immobilityIllegal = false
# Reglas de conexión estilo tres en raya
connectN = 5
connectPieceTypes = p
nMoveRule = 100
# CORRECCIÓN DE VECTORES BETZA (A = Salto Diagonal de 2 casillas):
# mK = Mover a 1 casilla (ortogonal + diagonal) sin capturar.
# mD = Saltar exactamente a la 2ª casilla en ortogonal (cruz) sin capturar.
# mA = Saltar exactamente a la 2ª casilla en diagonal (equis) sin capturar.
customPiece1 = p:mKmDmA