Anonymous
Community variant

Way-445

This game is an expanded tic-tac-toe on a 5x5 board. Players drop their pawns (p) onto the board from a reserve. These pieces only move two squares orthogonally or diagonally, or one square in any direction, without capturing. The winner connects 4 pieces in a line. 0.0 depth 30.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
alvr634
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position
Default starting position

Pieces and movement

  • The piece set used on the board is: custom piece 1 (p).
  • custom piece 1 (p) is a custom piece with Betza movement `mKmDmA`.

Move rules

  • Castling is not allowed.
  • Pawn double-step moves are disabled.

Drops and hands

  • Pieces in hand can be dropped back onto the board. Droppable pieces are: custom piece 1 (p).

Winning and losing

  • A player can win by connecting 4 pieces horizontally, vertically and diagonally.
  • Stalemate is scored as a draw.

Draws and adjudication

  • The n-move rule is set to 49 moves.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
mKmDmA
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[way445_v1]
maxRank = 5
maxFile = 5
immobile = p
pawn = p

# Tablero con reserva de drops
startFen = 5/5/5/5/5[PPPPpppp] w - - 0 1

pieceDrops = true
doubleStep = false
castling = false
stalemateValue = draw
immobilityIllegal = false

# Reglas de conexión estilo tres en raya
connectN = 4
connectPieceTypes = p
nMoveRule = 49

# CORRECCIÓN DE VECTORES BETZA (A = Salto Diagonal de 2 casillas):
# mK = Mover a 1 casilla (ortogonal + diagonal) sin capturar.
# mD = Saltar exactamente a la 2ª casilla en ortogonal (cruz) sin capturar.
# mA = Saltar exactamente a la 2ª casilla en diagonal (equis) sin capturar.
customPiece1 = p:mKmDmA