Anonymous
Community variant

Rural Chess

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
elelinux_41
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), nightrider (i) and bison (y).
  • nightrider (i) is a custom piece with Betza movement `NN`.
  • bison (y) is a custom piece with Betza movement `CZ`.

Promotion

  • Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 8 and the promotion region for Black is all squares on rank 1.
  • The pieces that can promote are: pawn (p).
  • Promotion choices are both sides: queen (q), knight (n), rook (r), bishop (b), nightrider (i) and bison (y).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

nightrider (I) movement
nightrider (I) movementI
NN
bison (Y) movement
bison (Y) movementY
CZ
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[ruralu:chess]
pieceToCharTable = PNBRQ..IY............Kpnbrq..iy............k
pawn = p
knight = n
bishop = b
rook = r
queen = q
king = k
customPiece1 = i:NN
customPiece2 = y:CZ
maxRank = 8
maxFile = 10
startFen = rnbqiykbnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNBQIYKBNR w KQkq - 0 1
promotionRegionWhite = *8
promotionRegionBlack = *1
promotionPieceTypes = qnrbiy
castlingKingsideFile = i
castlingQueensideFile = c