Community variant
Rural Chess
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), nightrider (i) and bison (y).
- nightrider (i) is a custom piece with Betza movement `NN`.
- bison (y) is a custom piece with Betza movement `CZ`.
Promotion
- Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 8 and the promotion region for Black is all squares on rank 1.
- The pieces that can promote are: pawn (p).
- Promotion choices are both sides: queen (q), knight (n), rook (r), bishop (b), nightrider (i) and bison (y).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
NN
CZ
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[ruralu:chess]
pieceToCharTable = PNBRQ..IY............Kpnbrq..iy............k
pawn = p
knight = n
bishop = b
rook = r
queen = q
king = k
customPiece1 = i:NN
customPiece2 = y:CZ
maxRank = 8
maxFile = 10
startFen = rnbqiykbnr/pppppppppp/10/10/10/10/PPPPPPPPPP/RNBQIYKBNR w KQkq - 0 1
promotionRegionWhite = *8
promotionRegionBlack = *1
promotionPieceTypes = qnrbiy
castlingKingsideFile = i
castlingQueensideFile = c