Anonymous
Community variant

Rookie

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Orca
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `coregal` and overrides the settings shown below.

Board and setup

Default starting positionRNBBKBNNPPPPPPPPPPPPPPPPRNBBKBNN
Default starting position

Pieces and movement

  • The piece set used on the board is: custom piece 1 (k), king (r), bishop (b), knight (n), pawn (p) and queen (q).
  • The royal piece king (r) uses custom Betza movement `R`.
  • custom piece 1 (k) is a custom piece with Betza movement `K`.

Promotion

  • The pieces that can promote are: pawn (p).
  • Promotion choices are both sides: knight (n), bishop (b), queen (q) and custom piece 1 (k).

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (K) movement
Custom piece 1 (K) movementK
K
Custom king (R) movement
Custom king (R) movementR
R
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[royal_rook:coregal]
maxFile = 8
maxRank = 8

# 1. DISABLE THE STANDARD ROOK
# We have to disable the base rook slot to free up the 'r' character.
rook = -

# 2. TRANSFER THE ROYAL ROLE
# We explicitly map the engine's internal Royal slot (king) to use the 'r' character.
# We add ':R' so it retains standard Rook movement. 
king = r:R

# 3. STRIP THE OLD KING
# We take the freed-up 'k' character and assign it as a custom non-royal piece.
# We add ':K' so it keeps standard King movement.
customPiece1 = k:K

# 4. FIX PROMOTION
# Since 'r' is now a royal piece, we replace it with 'k' in the promotion list
# so pawns can promote into your disposable guards instead of extra targets.
promotionPieceTypes = nbqk

# 5. THE STARTING POSITION
# PyChess will automatically draw 'r' as a Rook and 'k' as a King.
# Castling is disabled (-) because the internal rook class was removed.
startFen = rnbbkbnn/pppppppp/8/8/8/8/PPPPPPPP/RNBBKBNN w - - 0 1