Community variant
Reformed Courier
Reformed Courier-Spiel is a revised form of the Medieval Chess game Courier-Spiel. This version is a modern adaption by Clement Begnis which itself adapts H. G. Albers modernized rules from 1821. Detailed rules can be found on https://www.chessvariants.com/rules/reformedcourier-spiel
and Begnis's http://clement.begnis.free.fr website.
Note that the King castles to the C and K files and that three new pieces are added: Archer, Champion, and Paladin. The historical Courier moves as a modern Bishop, and to stay true to the original spirit of the game, it is shown by a wedge-shaped piece and not as the modern Bishop.
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), archer (a), champion (m) and paladin (d).
- archer (a) is a custom piece with Betza movement `AF`.
- champion (m) is a custom piece with Betza movement `DK`.
Move rules
- Castling is allowed.
Promotion
- Promotions are available in the configured promotion zones. The the promotion region for White is all squares on rank 8 and the promotion region for Black is all squares on rank 1.
- The pieces that can promote are: pawn (p).
- Promotion choices are both sides: rook (r), knight (n), bishop (b), queen (q), paladin (d), archer (a) and champion (m).
Winning and losing
- An extinction rule is active: reaching 1 remaining any piece causes a loss for the side to move. The ending is claimable.
- Stalemate is scored as a loss for the side to move.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
AF
DK
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[reformedcourier]
maxRank = 8
maxFile = 12
king = k
pawn = p
rook = r
knight = n
bishop = b
queen = q
centaur = d
customPiece1 = a:AF
customPiece2 = m:DK
startFen = rnabmqkdbanr/pppppppppppp/12/12/12/12/PPPPPPPPPPPP/RNABMQKDBANR w KQkq - 0 1
doubleStepRegionWhite = *2
doubleStepRegionBlack = *7
promotionPawnTypes = p
promotionRegionWhite = *8
promotionRegionBlack = *1
promotionPieceTypes = rnbqdam
castling = true
castlingKingsideFile = k
castlingQueensideFile = c
extinctionValue = loss
extinctionClaim = true
extinctionPieceTypes = *
extinctionPieceCount = 1
extinctionOpponentPieceCount = 2
stalemateValue = loss