Community variant
Opposition
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: custom piece 1 (k), custom piece 6 (q), custom piece 5 (r), custom piece 4 (b), custom piece 3 (n) and custom piece 2 (p).
- custom piece 1 (k) is a custom piece with Betza movement `K`.
- custom piece 2 (p) is a custom piece with Betza movement `fmW,fcF,fm2W`.
- custom piece 3 (n) is a custom piece with Betza movement `N`.
- custom piece 4 (b) is a custom piece with Betza movement `B`.
- custom piece 5 (r) is a custom piece with Betza movement `R`.
- custom piece 6 (q) is a custom piece with Betza movement `Q`.
Move rules
- Check restrictions are disabled; kings/royal pieces may be capturable depending on the variant goal.
- Castling is not allowed.
Promotion
- The pieces that can promote are: custom piece 2 (p).
- Promotion choices are both sides: custom piece 6 (q), custom piece 5 (r), custom piece 4 (b) and custom piece 3 (n).
Capture effects
- Some piece types cannot capture matching immune pieces.
Winning and losing
- An extinction rule is active: reaching 0 remaining piece(s) k causes a loss for the side to move.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
K
fmW,fcF,fm2W
N
B
R
Q
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[opp:chess]
variantTemplate = chess
# 1. Redefine the King (k) with standard King movement
customPiece1 = k:K
# 2. Redefine the Pawn with move-only, capture-only, and double-step rules
customPiece2 = p:fmW,fcF,fm2W
# 3. Redefine the rest of the standard pieces
customPiece3 = n:N
customPiece4 = b:B
customPiece5 = r:R
customPiece6 = q:Q
# 4. Corrected promotion rules
promotionPawnTypes = p
promotionPieceTypes = qrbn
# 5. Disable casting and standard check to bypass engine crashes
castling = false
checking = false
# 6. Set the King as the extinction target (capture to win)
extinctionPieceTypes = k
extinctionPieceCount = 0
extinctionValue = loss
# 7. Apply mutual immunity to all pieces except the King
mutuallyImmuneTypes = pnbrq
# 8. Standard starting FEN
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1