Anonymous
Community variant

Light Army VS. Normal Chess v2

The white player only needs to check the black king four times to win (checkmate is still possible), but the white army is much weaker.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Joschi1
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), angel (a) and spirit (c).
  • angel (a) is a custom piece with Betza movement `ZW`.
  • spirit (c) is a custom piece with Betza movement `L`.

Promotion

  • The pieces that can promote are: pawn (p).
  • Promotion choices are White: angel (a), spirit (c) and knight (n).

Winning and losing

  • The game tracks checks as a win condition, as in Three-check style variants.
  • Stalemate is scored as a loss for the side to move.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

angel (A) movement
angel (A) movementA
ZW
spirit (C) movement
spirit (C) movementC
L
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[light_army__v2:chess]
checkCounting = true
customPiece1 = a:ZW
customPiece2 = c:L
stalemateValue = loss
promotionPieceTypesWhite = acn
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/NANCCNAN w kq - 4+1 0 1