Community variant
Light Army VS. Normal Chess v2
The white player only needs to check the black king four times to win (checkmate is still possible), but the white army is much weaker.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), angel (a) and spirit (c).
- angel (a) is a custom piece with Betza movement `ZW`.
- spirit (c) is a custom piece with Betza movement `L`.
Promotion
- The pieces that can promote are: pawn (p).
- Promotion choices are White: angel (a), spirit (c) and knight (n).
Winning and losing
- The game tracks checks as a win condition, as in Three-check style variants.
- Stalemate is scored as a loss for the side to move.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
ZW
L
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[light_army__v2:chess]
checkCounting = true
customPiece1 = a:ZW
customPiece2 = c:L
stalemateValue = loss
promotionPieceTypesWhite = acn
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/NANCCNAN w kq - 4+1 0 1