Anonymous
Community variant

hoktada

9x9 variant. No, not actually a 9x9 variant, an 8x8 variant. Rooks are dabbabas + pawns, bishops are alfils + pawns, knights are xiangqi horses + pawns, queens move as queens and capture as pawns. kings are the same as regular chess kings. checkmate the enemy king or get your king to where the enemy's king and queen starts to win.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
veslonx
Visibility
public
Status
active

Generated rule overview

This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.

Board and setup

Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), custom piece 4 (q), custom piece 1 (r), custom piece 2 (b) and custom piece 3 (n).
  • custom piece 1 (r) is a custom piece with Betza movement `DfmWfcfF`.
  • custom piece 2 (b) is a custom piece with Betza movement `AfmWfcfF`.
  • custom piece 3 (n) is a custom piece with Betza movement `nNfmWfcfF`.
  • custom piece 4 (q) is a custom piece with Betza movement `mQfmWfcfF`.

Winning and losing

  • A flag/goal-zone win is active for piece(s) k.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (R) movement
Custom piece 1 (R) movementR
DfmWfcfF
Custom piece 2 (B) movement
Custom piece 2 (B) movementB
AfmWfcfF
Custom piece 3 (N) movement
Custom piece 3 (N) movementN
nNfmWfcfF
Custom piece 4 (Q) movement
Custom piece 4 (Q) movementQ
mQfmWfcfF
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[hoktada5]
customPiece1 = r:DfmWfcfF
customPiece2 = b:AfmWfcfF
customPiece3 = n:nNfmWfcfF
king = k
pawn = p
customPiece4 = q:mQfmWfcfF
startFen = rnbqkbnr/8/8/8/8/8/8/RNBQKBNR w - - 0 1
flagPiece = k
flagRegionWhite = d8 e8
flagRegionBlack = d1 e1