Community variant
hoktada
9x9 variant. No, not actually a 9x9 variant, an 8x8 variant.
Rooks are dabbabas + pawns, bishops are alfils + pawns, knights are xiangqi horses + pawns, queens move as queens and capture as pawns. kings are the same as regular chess kings. checkmate the enemy king or get your king to where the enemy's king and queen starts to win.
This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), custom piece 4 (q), custom piece 1 (r), custom piece 2 (b) and custom piece 3 (n).
- custom piece 1 (r) is a custom piece with Betza movement `DfmWfcfF`.
- custom piece 2 (b) is a custom piece with Betza movement `AfmWfcfF`.
- custom piece 3 (n) is a custom piece with Betza movement `nNfmWfcfF`.
- custom piece 4 (q) is a custom piece with Betza movement `mQfmWfcfF`.
Winning and losing
- A flag/goal-zone win is active for piece(s) k.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
DfmWfcfF
AfmWfcfF
nNfmWfcfF
mQfmWfcfF
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[hoktada5]
customPiece1 = r:DfmWfcfF
customPiece2 = b:AfmWfcfF
customPiece3 = n:nNfmWfcfF
king = k
pawn = p
customPiece4 = q:mQfmWfcfF
startFen = rnbqkbnr/8/8/8/8/8/8/RNBQKBNR w - - 0 1
flagPiece = k
flagRegionWhite = d8 e8
flagRegionBlack = d1 e1