Community variant
Stuck
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant inherits its base rules from `chess` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), custom piece 2 (b), knight (n) and custom piece 1 (p).
- custom piece 1 (p) is a custom piece with Betza movement `m(8,8)`.
- custom piece 2 (b) is a custom piece with Betza movement `mfWBcfFB`.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
m(8,8)
mfWBcfFB
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[hardstuck:chess]
maxFile = 8
maxRank = 8
# 1. THE FROZEN PAWNS
# We overwrite the standard pawn (p).
# 'm(8,8)' means it can only move by leaping 8 squares forward and 8 squares over.
# Since the maximum distance on an 8x8 board is 7, it has 0 legal moves!
customPiece1 = p:m(8,8)
# 2. THE IMPOSTER BISHOPS
# We overwrite the standard bishop (b).
# 'mfW' = move forward 1 square orthogonally.
# 'cfF' = capture forward 1 square diagonally.
customPiece2 = b:mfWBcfFB
# The starting position remains completely standard!
startFen = rnbqkbnr/p1pppp1p/8/8/8/8/P1PPPP1P/RNBQKBNR w KQkq - 0 1