Anonymous
Community variant

Stuck

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
Orca
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPPPPPRNBQKBNR
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), custom piece 2 (b), knight (n) and custom piece 1 (p).
  • custom piece 1 (p) is a custom piece with Betza movement `m(8,8)`.
  • custom piece 2 (b) is a custom piece with Betza movement `mfWBcfFB`.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
m(8,8)
Custom piece 2 (B) movement
Custom piece 2 (B) movementB
mfWBcfFB
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[hardstuck:chess]
maxFile = 8
maxRank = 8

# 1. THE FROZEN PAWNS
# We overwrite the standard pawn (p).
# 'm(8,8)' means it can only move by leaping 8 squares forward and 8 squares over.
# Since the maximum distance on an 8x8 board is 7, it has 0 legal moves!
customPiece1 = p:m(8,8)

# 2. THE IMPOSTER BISHOPS
# We overwrite the standard bishop (b).
# 'mfW' = move forward 1 square orthogonally.
# 'cfF' = capture forward 1 square diagonally.
customPiece2 = b:mfWBcfFB

# The starting position remains completely standard!
startFen = rnbqkbnr/p1pppp1p/8/8/8/8/P1PPPP1P/RNBQKBNR w KQkq - 0 1