Community variant
Cannon Pawn Orda Mirror
See: https://blog.silverview.buzz/variants/ordamirror .
The Hordes feature Cannon Pawns instead of regular pawns. Cannon Pawns can promote to chess Falcons only (as in Orda Mirror). Cannon Pawns move as a king OR they can hop over any adjacent piece to either land on a vacant square behind it (move) or if that landing square is occupied by an enemy piece, the cannon pawn will capture it by displacement. The Cannon Pawns start on rank 7 (not 6). All else is as in Orda Mirror, including Win by Checkmate or Campmate as in Orda Mirror.
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant inherits its base rules from `ordamirror` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), piece (a), piece (f), piece (h), piece (l) and custom piece 5 (t).
- custom piece 5 (t) is a custom piece with Betza movement `mKpQ2`.
Promotion
- The pieces that can promote are: custom piece 5 (t).
- Promotion choices are both sides: piece (l), piece (h), piece (a) and piece (f).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
mKpQ2
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[cannon_pawn_orda_mirror:ordamirror]
customPiece5 = t:mKpQ2
startFen = lhafkahl/tttttttt/8/8/8/8/TTTTTTTT/LHAFKAHL w - - 0 1
promotionPawnTypes = t
promotionPieceTypes = l h a f