Community variant
Cannon Pawn Orda
See: https://blog.silverview.buzz/variants/orda
The Horde against the Kingdom. The Horde features Cannon Pawns instead of regular pawns. Cannon Pawns move as a king OR they can hop over any adjacent piece to either land on a vacant square behind it (move) or if that landing square is occupied by an enemy piece, the cannon pawn will capture it by displacement. The Cannon Pawns start on rank 7 (not 6). All else is as in Orda, including promotions (both pawn types can promote) and castling allowed to the FIDE Chess army. Win by Checkmate or Campmate as in Orda.
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant inherits its base rules from `orda` and overrides the settings shown below.
Board and setup
Pieces and movement
- The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n), pawn (p), piece (a), piece (h), piece (l), piece (y) and custom piece 5 (t).
- custom piece 5 (t) is a custom piece with Betza movement `mKpQ2`.
Promotion
- The pieces that can promote are: custom piece 5 (t) and pawn (p).
- Promotion choices are both sides: queen (q) and piece (h).
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
mKpQ2
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[cannon_pawn_orda:orda]
customPiece5 = t:mKpQ2
startFen = lhaykahl/tttttttt/8/8/8/8/PPPPPPPP/RNBQKBNR w KQ - 0 1
promotionPawnTypes = t p
promotionPieceTypes = q h