Anonymous
Community variant

Ches

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
King_Keeg
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPPPPPPPPPRNBQKBNR
Default starting position

Pieces and movement

  • The piece set used on the board is: custom piece 1 (k), queen (q), rook (r), bishop (b), knight (n) and pawn (p).
  • rook (r) is a custom piece with Betza movement `W`.
  • bishop (b) is a custom piece with Betza movement `F`.
  • queen (q) is a custom piece with Betza movement `K`.
  • pawn (p) is a custom piece with Betza movement `mfW`.

Move rules

  • Castling is not allowed.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 2 (R) movement
Custom piece 2 (R) movementR
W
Custom piece 3 (B) movement
Custom piece 3 (B) movementB
F
Custom piece 4 (Q) movement
Custom piece 4 (Q) movementQ
K
Custom piece 5 (P) movement
Custom piece 5 (P) movementP
mfW
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[badchess:chess]
variantTemplate = chess

# 1. Immobile King (cannot move at all)
customPiece1 = k:

# 2. Nerfed pieces (1 square movement)
# r = Wazir (1 square orthogonal, move/capture)
customPiece2 = r:W
# b = Ferz (1 square diagonal, move/capture)
customPiece3 = b:F
# q = King step (1 square any direction, move/capture)
customPiece4 = q:K
# p = Non-capturing pawn (moves forward 1 square, cannot capture at all)
customPiece5 = p:mfW

# 3. Map pieces
king = k K
rook = r
bishop = b
queen = q
pawn = p

# 4. Rules & Setup
castling = false
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1