Community variant
Alquerque(kinda)
This is a user-catalogued casual variant. Technical details such as board size,
FEN, pieces, and hand rules are defined in the Fairy-Stockfish
variants.ini block below.
Generated rule overview
This variant is defined directly from a Fairy-Stockfish rule block. The text below is generated from the available configuration and may omit details that are only implicit in piece movement notation.
Board and setup
Pieces and movement
- The piece set used on the board is: pawn (p).
- pawn (p) is a custom piece with Betza movement `K`.
Move rules
- Check restrictions are disabled; kings/royal pieces may be capturable depending on the variant goal.
- Castling is not allowed.
- Pawn double-step moves are disabled.
- Captures are mandatory when available, except that legal check evasion still has priority.
Promotion
- Promotion choices are both sides: no pieces.
- Pawn promotion is optional where promotion is legal.
Winning and losing
- An extinction rule is active: reaching 0 remaining piece(s) p causes a win for the side to move.
- Stalemate is scored as a loss for the side to move.
Draws and adjudication
- There is no automatic n-move/50-move draw rule.
- Position repetition is adjudicated after 0-fold repetition as a draw.
Piece movement
These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.
K
move
capture
move or capture
initial only
hopper target
Fairy-Stockfish rules
[alquerque]
maxRank = 5
maxFile = 5
# Pieces move one step horizontally, vertically, or diagonally.
customPiece1 = p:K
# Use p for both sides' men.
pawn = p
# Starting position:
# Black: 12 men
# White: 12 men
# Empty center point
startFen = ppppp/ppppp/p3p/PPPPP/PPPPP w - - 0 1
# No chess rules
king = -
queen = -
rook = -
bishop = -
knight = -
castling = false
doubleStep = false
checking = false
# Captures are compulsory.
mustCapture = true
# Alquerque is won by eliminating all opposing pieces.
extinctionValue = win
extinctionPieceTypes = p
# No promotion.
promotionPieceTypes = -
mandatoryPawnPromotion = false
# No stalemate draw.
stalemateValue = loss
nMoveRule = 0
nFoldRule = 0