Anonymous
Community variant

NightMare

This is a user-catalogued casual variant. Technical details such as board size, FEN, pieces, and hand rules are defined in the Fairy-Stockfish variants.ini block below.
Uploaded by
King_Keeg
Visibility
public
Status
active

Generated rule overview

This variant inherits its base rules from `chess` and overrides the settings shown below.

Board and setup

Default starting positionRNBQKBNRPPPPPPPPPPPPPPPPRNBQKBNR
Default starting position

Pieces and movement

  • The piece set used on the board is: king (k), queen (q), rook (r), bishop (b), knight (n) and pawn (p).
  • pawn (p) is a custom piece with Betza movement `N`.
  • knight (n) is a custom piece with Betza movement `N`.
  • bishop (b) is a custom piece with Betza movement `N`.
  • rook (r) is a custom piece with Betza movement `N`.
  • queen (q) is a custom piece with Betza movement `N`.
  • The royal piece king (k) uses custom Betza movement `KN`.

Move rules

  • Castling is not allowed.

Piece movement

These diagrams show custom pieces and known Fairy-Stockfish built-in fairy pieces from White's perspective on a compact preview board. Some special moves, especially hoppers and game-state-dependent moves, can still depend on blockers or game state.

Custom piece 1 (P) movement
Custom piece 1 (P) movementP
N
Custom piece 2 (N) movement
Custom piece 2 (N) movementN
N
Custom piece 3 (B) movement
Custom piece 3 (B) movementB
N
Custom piece 4 (R) movement
Custom piece 4 (R) movementR
N
Custom piece 5 (Q) movement
Custom piece 5 (Q) movementQ
N
Custom king (K) movement
Custom king (K) movementK
KN
move capture move or capture initial only hopper target

Fairy-Stockfish rules

[allknightnightmare:chess]
# 1. Disable standard castling because rooks can't slide orthogonally anymore
castling = false

# 2. Define custom piece slots using Betza notation for Knight movement (N)
customPiece1 = p:N
customPiece2 = n:N
customPiece3 = b:N
customPiece4 = r:N
customPiece5 = q:N

# 3. Map standard piece names to the custom knight-moving definitions
pawn = p
knight = n
bishop = b
rook = r
queen = q

# 4. Give the King Royal Centaur movement (King steps + Knight leaps)
king = k:KN

# 5. Starting FEN with castling rights turned off (-)
startFen = rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w - - 0 1